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The audio tools (eternity_tools) have been updated again. In concrete, acbtool2 has been updated. Acbtool2 can now extract.awb files from standalone.acb which are stored inside Unreal Engine 4.uasset files. This makes acbtool2 compatible with games that use Criware audio along with Unreal Engine 4, like Street Fighter V does. (If Xenoverse 2 uses Enreal Engine 4 as rumoured, there is the possibility that they will use this format too).

The usage is the same, you just drag the.uasset file, and if it contains.acb data, it will extract the.awb from it. And for injecting, drag the.awb file and it will inject it in the.uasset file. No file size restrictions with this format either. ---- Aaaand I think it is the time to put the final touch to the audio tools: merge all the applications in a single one with a GUI easy to use.

In concrete, the application would make PES Converter / hcaenctool, afs2tool, acbtool2, HCA decoder, and hca_ciph_change obsolete at the same time. It may take me some time, no date planned. Updated the Eternity Audio Tool to 0.11 to fix a small bug: - if acb extension was associated to the program, and you opened an.acb file from the file explorer, the program would use the directory where the acb file was as its current directory. This would make the tool to save configuration (and possibly a temp folder) into that path. Now the program will always use the directory where the.exe is as its current directory. I updated the link in the op post and in the previous message to the new version.

Updated Eternity Audio Tool to 0.3 (link in op post) Changelog: 0.3 - Encoder now accepts 32-bit float wav (and is in fact, the format that will cause less quality loss) - Added support for.awb files that use cpk format instead of afs2. There are a few files like this in Soldiers' Soul, and it was the main format in Saint Seiya Sanctuary Battle and other old games. 0.2 - Added possibility of setting a more concrete loop time for a track (right click track, and select 'loop'). Please note that the number of loop is usually ignored by most games, most of the times. - In the duration column, the number of seconds is now rounded to nearest integer, instead of truncated as in previous versions.

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- Lowered number of encoding threads for cpu with less than 4 logical cores, for better performance in low end systems. This only affects people with dual or three-core without hyperthreading or single core users, if those still exist. For the rest, the number of encoding threads was already optimal. 0.11 - Fixed a bug if the program was opened in the file explorer via file extension association (or in command line with path as parameter): the program was using the path of the file as its current directory in those cases, which could cause a config.ini and temp folder being written there. Now the current directory will always be the one where eternity_audio_tool.exe is. 0.1 - Initial version. Art spiegelman maus deutsch pdf filesSims 3 supernatural world.

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