How To Install Devpak Code Blocks Compiler
By The C++ Code::Blocks environment comes in an easy-to-install, compressed executable file that is compatible with all versions of Windows after Windows 2000. Click Next after closing all extraneous applications as you are warned in the Welcome dialog box to the Code::Blocks Setup Wizard.
Hi all, I have migrated to Code::blocks from using Dev-cpp and enjoying it a lot. In our university, we are taught gfx using graphics.h with TC:shock: anyways, some kind souls have wrapper Windows GDI so that graphics.h calls can be emulated in windows environment easily. There is a DevPak for this available in dev-cpp. However, it isn't available for installation in Code::blocks, although i can extract and copy it around, i don't expect my colleagues would prefer this. So, is there any method solve this issue? In Code::Blocks, under the 'Plugins' menu there is an option for the Dev-C++ DevPak unpdater/installer. I have not used it myself.
Have you tried it? In my university (in Melbourne, Australia) also we will soon be migrating from the Quincy IDE to Code::Blocks. For graphics under Quincy we also use BGI emulation under Windows. It's WinBGIm, but not the one distributed with Dev-C++ ( see http:WinBGIm.codecutter.net ). Panduan ziarah kubur pdf. It works very well. When we make the shift, this is the BGI emulation we intend to distribute to our students. We'll also create a WinBGIm Code::Blocks project template so programming with BGI will only require selecting the correct kind of project.
We'll also produce an installer to update the Code::Blocks template scripts and load the library under MinGW. As you see there is a fair bit of work involved, but Code::Blocks is MUCH better than Quincy, so it's worth it in the long run. Keep us posted on your progress with this. Your teacher may have been thinking of OpenGL because it is portable to other operating systems. Your Uni may have (or want to have) some Linux labs. For a simple (BGI-like) graphics library that works exactly the same the same under Windows and Linux, there is GRX (with SDL drivers), see.
Less intuitive than BGI, but very simple nonetheless (like BGI it is not event-driven. This is what makes both BGI and GRX simple for beginners). GRX works very nicely, but the documentation that comes with is is not the best.
GRX also comes with a BGI emulation, handy if you have old turbo C programs that you want to port. About 150 students have used GRX with SDL drivers under Code::Blocks 8.02 for half a semester under both Windows and Linux here.
Students grumble at the beginning about the documentation, but soon get used to it. You just provide them with working examples, and off they go. Our WinBGIm Code::Blocks installation will not be ready soon, but for GRX I could pass on to you, or whoever is involved in the installation at your uni all that is needed to get GRX projects installed seamlessly under Code::Blocks 8.02.